What follows is a reasonably lengthy account of how my first ever game went from a vague idea to breaking the top 25 apps in the App Store.
Over the past year I’ve learnt to program and have successfully released a reasonably popular iOS game, Pumped: BMX. It’s been a crazy year and I’ve learnt so many lessons, from solving programming problems to communicating with press, avoiding pitfalls, and dealing with money. Hopefully you’ll read something interesting, or even useful, but be warned: any insight you gain from reading this may be dangerous, it could all just be blind luck. Read on at your own risk!
Welcome to the home of Yeah Us!, a tiny (i.e. just me) games development company.
I recently released my first game, a semi-specialist title called ‘Pumped: BMX’. It went down crazy well and I’ve set up a little business around it as a result. I still have a ‘normal’ job, but whenever I’m not in the office I’m at home working on games. I’ll be posting here from time to time.